Ideas for Spells

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Re: Ideas for Spells

Post by Fallen Elf on Wed 6 Oct - 6:37:58

Alright makes sense, and yes it is for the mage class.

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Re: Ideas for Spells

Post by Vervada on Wed 6 Oct - 9:15:56

If skills are made to lvl up than it depends on the lvl of the skill if not i'd say about 5 procent of your health so the more health you have the more damage it makes. If you think it's unbalanced you can balance it however you want to Razz
(hmm if you think it's ublanced you can make it for a really high level or something)
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Re: Ideas for Spells

Post by The Spaniard on Wed 6 Oct - 10:28:35

So each of the four bolts does 15% of your health in damage?
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Re: Ideas for Spells

Post by Daiko on Wed 6 Oct - 10:49:09

60% Damage from 4 Bolts is a little OP don't you think..

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Re: Ideas for Spells

Post by The Spaniard on Wed 6 Oct - 10:51:02

Well that's just it. It all depends on how much health that person has. 5% of 100 isn't all that much. I'll have to tweak it though
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Re: Ideas for Spells

Post by MINDROP on Wed 6 Oct - 11:25:45

Meh. I am staying out of this magic section. You do not want me here. I will b a mage, but I am certainly not goo at comign up with spells. My passion lies in Weapons and Armour.

Time to work on the Berserker Armour.

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Re: Ideas for Spells

Post by Brisineo on Wed 6 Oct - 13:30:01

And that is where I should come in. I have a knack for spells, but I kinda use loopholes, so I don't know if we should add them or not onto this game. . .

But, to start off, I have some simple ones to discuss.
~~~~~~~~~~~~~
Invisibility

Type: Passive
Power: Weak

When the user mutters this spell, light is bent around him/her, so they become invisible on the map from any other player. The user's energy slowly drains as they do this though, and their minds are still visible to any mindbreakers or magicians.

The amount of time a user can stay invisible is dependent on the amount of energy they possess. A higher level player can go longer invisible than a lower level player.
~~~~~~~~~~~~~~
Mind Block

Type: Passive
Power: High

The user uses this spell to block their minds with magic, making their minds invisible and impenetrable from any mindbreaker or magician's assault. The initial cost for this spell is high, leaving the user drained, and can only last for short periods. If user has enough energy, this spell combined with an invisibility spell, can make the user totally invisible to other players and units for a limited time.

The initial amount of energy used to create the spell decreases when the level of the user increases.
~~~~~~~~~~
Pain

Type: Passive
Power: Low-High

The user mutters a spell against their opponent, causing them to go into severe pain. Decreasing the speed and energy of the opponent, depending on the power of the spell given. The spell gives an advantage of speed to the user and also if the situation is dire, a chance to escape without the use of much energy.

The spell has a limited amount of time before it wears off, or drains too much energy, and is easily blocked by wards.
~~~~~~~~~~
Pebble launch

Type: Agressive
Power: Medium-high
Special: Accuracy is low/ counts as a ranged attack

The user picks up a pebble from the ground and flings it at high speed with magic. Although the chances of hitting the intended target is small, the pebble can do a devastating amount of damage to the opponent, or if they are protected by wards, the pebble can decrease their strength or deactivate them nearly instantly, depending on the strength of the wards themselves.
~~~~~~~~~~
Wards (Projectiles)

Type: Passive
Power: Low to High

The user places a ward around him/herself against projectile attacks such as arrows. The amount of energy put into the ward becomes the amount of life force it has; The more energy, the longer it lasts.

It takes half of the initial amount of energy it began with when deactivated from an overwhelming assault.
~~~~~~~~~~
Wards (Physical)

Type: Passive
Power: Low to High

The user places a ward around him/herself against physical attacks such as strikes from a sword or hits from a hammer. The amount of energy put into the ward becomes the amount of life force it has; The more energy, the longer it lasts.

It takes half of the initial amount of energy it began with when deactivated from an overwhelming assault.
~~~~~~~~~~
Wards (Magical)

Type: Passive
Power: Low to High

The user places a ward around him/herself against magical attacks whether if passive or aggressive. The amount of energy put into this ward will count as half of the life force this ward will have, and when attacked the ward's energy will decrease depending on the power of the attack given.

The amount of energy put into this ward shall be taken out of the user's current energy stock when deactivated from overwhelming assault.

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Re: Ideas for Spells

Post by Fallen Elf on Wed 6 Oct - 17:33:11

I'm loving this, Brisineo. I'm going to have to make a page with all of the spells current.

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Re: Ideas for Spells

Post by Vervada on Thu 7 Oct - 9:44:52

Yeah but it also causes 20% health damage to you..anyways what i meant was 15% for all of the 4 bolts. And you could cast it like..4 times. So it sure would cause 60% health damage to the opponent at the end of all the 4 attack but also you wouldn't have that much health left. Not to mention the energy and level it would take to cast it.
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Re: Ideas for Spells

Post by MINDROP on Fri 15 Oct - 9:55:52

Good. Bris can hold you up here, I can take care of the physical attacks. lol.

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Re: Ideas for Spells

Post by Brisineo on Fri 15 Oct - 13:11:50

I got more. . .
~~~~~~~~~
Scrying (Lv1)

Type: Passive
Power: Low

The user calls forth a pool of water or a shiny surface and scrys a location or person. (A window opens up, showing the item of interest)

This is the most basic version, where only sight is perceived, and can only be held for a few moments.

*Will only be able to see areas of the map the player has been to, or people he's seen. All things that the user has not seen will be shown in white.
~~~~~~~~~~~
Scrying (Lv2)

Type: Passive
Power: Low/Medium

The user calls forth a pool of water or a shiny surface and scrys a location or person. (A window opens up, showing the item of interest)

This is the second level of scrying. Able to view sight longer, and can eavesdrop in on nearby chat.

*Will only be able to see areas of the map the player has been to, or people he's seen. All things that the user has not seen will be shown in white.
~~~~~~~~~~~~
Scrying(Lv3)
Type: Passive
Power: Medium
Special: Long distance chat

The user calls forth a pool of water or a shiny surface and scrys a person or location.

This is the highest level of scrying, allowing maximum viewing time. If the player being scryed upon has a scrying mirror, (purchasable item) they can engage in a conversation over any distance.

*Will only be able to see areas of the map the player has been to, or people he's seen. All things that the user has not seen will be shown in white.
~~~~~~~~~
(For all scrying spells: There will also be items that if worn, will prevent anyone from scrying you, or making you visible on a scrying player's screen. If you wish to become visible to scrying spells to them [excluding scrying mirrors] you must take off or deactivate your warded object)

I'll keep you posted on my ideas. . .

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Re: Ideas for Spells

Post by Fallen Elf on Fri 15 Oct - 16:42:59

Great, I'll add them to the spells list.

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Re: Ideas for Spells

Post by MINDROP on Fri 15 Oct - 17:17:19

oh gosh. I did not even bother looking at them. This is out of my league, but only because I do not want to work extra hard to make spells. Lol. I shouls proably contribute something.

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Re: Ideas for Spells

Post by Blodh Eldrvarya Gata on Fri 15 Oct - 20:04:52

That's AMAZING Bris...but one thing, won't people be able to talk from afar anyways...? Plus, what'd you be eavesdropping?

Amazing ideas anyways, just trying to even it up.
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Re: Ideas for Spells

Post by Brisineo on Fri 15 Oct - 20:40:48

Chatting with someone is very limited in range, (I believe it's with only whomever is in your screen) and mental range also has it's limits.

The Scrying mirror can be used anywhere and at any time, so you can chat with someone that has one even if both of you are on opposite sides of Alagaesia.

And the 2nd level Scrying allows you to "Hear" the chatter going on in that area if there is any. So you could spy on someone and the things he says if he's not protected. If he is, you won't be able to hear them.

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Re: Ideas for Spells

Post by Blodh Eldrvarya Gata on Fri 15 Oct - 20:50:33

Banned for loling.

(Not actually confused about the topics, just pointing out this is alot like the banned game.)

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Re: Ideas for Spells

Post by Brisineo on Fri 15 Oct - 21:38:29

Of course, you can prevent it all by just buying a fair priced Anti-Scrying Necklace, and be done with it. But if it's stolen when you're killed, you have to get another one. . .

I'll come up with more soon. . .

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Re: Ideas for Spells

Post by Blodh Eldrvarya Gata on Fri 15 Oct - 21:42:21

Okay, great! You're like a bucket of ideas. We might need more damaging ones?

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Re: Ideas for Spells

Post by Fallen Elf on Fri 15 Oct - 21:51:42

Brisineo wrote:Of course, you can prevent it all by just buying a fair priced Anti-Scrying Necklace, and be done with it. But if it's stolen when you're killed, you have to get another one. . .

I'll come up with more soon. . .

I think it should be a quest. Maybe I'll make it a reward from one of my spy storyline quests! jocolor


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Re: Ideas for Spells

Post by MINDROP on Sat 16 Oct - 0:11:22

fe can you make three spy quests, progresivly harder. Starting. 3,3,4. The 4 difficulty would be for the assassin class. Also, it would be the same employer.

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Re: Ideas for Spells

Post by Fallen Elf on Sat 16 Oct - 0:30:37

I planned to do it from the same employer.

So you want the quests to be 3, 3, 4, and have the 4 Difficulty quest for an Assassin? I guess so, but the storyline may go further than three quests.

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Re: Ideas for Spells

Post by Blodh Eldrvarya Gata on Sat 16 Oct - 9:01:54

Yeah...sounds cool...I think we -do- need more damage spells, since we can make more passive ones as we go along.

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Re: Ideas for Spells

Post by Brisineo on Sat 16 Oct - 12:45:53

Lets see. . . My mind has been dwelling on the 12 death words. . . Hm. . . I came up with something that should be adequate, but to keep it simple, let's just keep them simple by just using one spell.

Death spell. (Instant)

Type: Aggressive
Power: Extreme
Special: Learned only by a high level Rider/ easily defended against

The user mutters one of the twelve death words, and instantly kills their opponent with little energy. Though, the wards against this spell makes it easy to defend against, unless the wards were brought down by some other means.

*The wards that defend this spell is Wards (Magical) if they are brought down by overwhelming assault, the opponent is vulnerable to this spell.
~~~~~~~~~~~~~
Adurna Rïsa

Type: Passive
Power: Low
Special: quenches thirst

The user summons a pool of water out of the ground to drink from. The spell requires little energy and it quenches the need for water; can be used anywhere.
~~~~~~~~~~~~~
Adurna Skölir

Type: Passive/Guard
Power: Varied

The user forms a shield of water/ice to block the Opponent's attack. The power of the shield is dependent on how dry the land is and the strength of the user.
~~~~~~~~~~~~~
Ice Spear

Type: Aggressive
Power: Varied
Special: Counts as a ranged attack

The user summons a spear of ice out of the water from the ground and flings it towards his opponent. The strength of the attack is dependent on how dry the surrounding land is, and the strength of the User's attack.
~~~~~~~~~~~~
Now onto fire!
~~~~~~~~~~~~
Brisingr iet tauthr

Type: Passive
Power: Low
Special: Light

The user creates a colored werelight above them, lighting dark areas. (Maybe there can be caves, or other places where you need a light to see)
~~~~~~~~~~~~
Brisingr (Charged Attack)

Type: Aggressive
Power: Varies

The user creates a charged fireball in his hands. This spell can be held to a certain extent, the longer the time to charge, the more powerful it will be. But if hit, the attack disappears.
~~~~~~~~~~~~
Brisingr (Wave attack)

Type: Aggressive
Power: Med-High
Special: Unguardable, unless with wards.

The user creates a large wave of fire in front of him towards the Opponent. This attack is unguardable and undodgeable, unless the opponent is protected by wards, which take the hit.
~~~~~~~~~~~~
I'm out of Ideas for now. Take those in and see what you think. . .

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Re: Ideas for Spells

Post by Blodh Eldrvarya Gata on Sat 16 Oct - 12:55:27

Awesome! Now we don't need so many damage spells...heh. Let's think up some with special effects now? Like makes you weak against X for X time or something?

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Re: Ideas for Spells

Post by Fallen Elf on Sat 16 Oct - 13:42:23

Brisineo wrote:
~~~~~~~~~~~~
Brisingr (Wave attack)

Type: Aggressive
Power: Med-High
Special: Unguardable, unless with wards.

The user creates a large wave of fire in front of him towards the Opponent. This attack is unguardable and undodgeable, unless the opponent is protected by wards, which take the hit.
~~~~~~~~~~~~
I'm out of Ideas for now. Take those in and see what you think. . .
The spells are all good but your last one is similar to a one I made, called Eldrvarya Gata.


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Re: Ideas for Spells

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