Ideas for Spells

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Re: Ideas for Spells

Post by The Spaniard on Fri 17 Dec - 11:49:53

Well it's an event, not the whole game. And by event I mean an activity that happens at X intervals that make the game a little more enjoyable
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Re: Ideas for Spells

Post by Brisineo on Fri 17 Dec - 21:02:53

Ah, so when you're just playing, you'll have a sudden message yell PAINLESS ZOMBIE RUSH!!!! And then you are swarmed by them. That sounds interesting. Maybe it can be another of the mods' weapons against trouble makers. Twisted Evil

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Re: Ideas for Spells

Post by MINDROP on Fri 17 Dec - 21:56:45

Oh yeah. Mod attack!!!!!!!!!!!!!!!!!!!!!!!

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Re: Ideas for Spells

Post by Thorn777 on Sat 18 Dec - 4:25:17

You guys are too much. *shakes his head sadly* lol!
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Re: Ideas for Spells

Post by MINDROP on Sat 18 Dec - 12:24:27

Hahahaha, no, you have yet to see half of it. That is in the Mod only section and in our mod chatbox. Oh gosh, that was way to much.

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Re: Ideas for Spells

Post by jeod on Sat 18 Dec - 18:50:15

Lol i love painless soldiers. Though i wana be in a castle trying to survive with this guy --------> shootem2



But on to spells

Name:(Feel free to suggest names)
Type:Passive
Power:low
Description: You hold your hands out plams towards the sky then you pull you hands up quickly after mumbling some AL and you encase an enemy in a rock cell so you can make you getaway.(last for 10 seconds where they can be hurt inside the rock cell but can move or see)


Name:(feel free to suggest names)
Type:destructive
Power:strong/dangerous
Description: You hold your hands out plams towards the sky then you pull you hands up quickly after mumbling some AL and you encase an enemy in a rock cell then clap your hands together to make the rock move together quickly to crush them in the rock.(could be 1 hit spell or you can have it just take off a certain amount of health)




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Re: Ideas for Spells

Post by Thorn777 on Mon 20 Dec - 11:30:03

Aren't both of them kind of the same??
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Re: Ideas for Spells

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