New Classes

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Re: New Classes

Post by Drekea on Tue 2 Nov - 3:17:34

think it ened up being Craftsmen can train to become an Architect

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Re: New Classes

Post by Sage of Dragon Age on Mon 8 Nov - 18:45:00

Drekea wrote:think it ened up being Craftsmen can train to become an Architect
Yup, I dont remember what section we decided that under, but I do remember seeing that.

And I vote no on the Merchant class.

Anyone have any ideas for Scout or Healer? A description of them can be found --------->here<------

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Re: New Classes

Post by Fallen Elf on Mon 8 Nov - 19:02:22

I think we need a class that is adept at making potions?

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Re: New Classes

Post by Sage of Dragon Age on Mon 8 Nov - 19:10:40

Wouldnt that be healer though? They need to mix potions for wellness and such. Think of Madame Pomfery from Harry Potter...

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Re: New Classes

Post by Fallen Elf on Mon 8 Nov - 20:24:49

That's different. Healers rely on magic, and sometimes potions to heal injuries, but they themselves do not actually make the potions.

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Re: New Classes

Post by Blodh Eldrvarya Gata on Mon 8 Nov - 20:42:17

Maybe its a "mini-skill" that everyone has, that you can train. In a game I play you get 3 specific class skills, then they got mini-skills that everyone has, but need to be trained up as well. Then they got smaller versions that take half the amount of points to max out. that is also available to all.

Edit: Potion making is what I mean could be a mini skill.


Last edited by Blodh Eldrvarya Gata on Mon 8 Nov - 20:48:47; edited 1 time in total (Reason for editing : Forgot to explain point.)

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Re: New Classes

Post by Argetlam Tre on Mon 8 Nov - 23:39:31

Ok so architect is craftsman... What about like livestock raiser? Or ranch owner or something? Wildlife tamer? I dont know, something to do with raising/training animals.
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Re: New Classes

Post by The Spaniard on Tue 9 Nov - 0:42:22

There will be beast taming, but for combat purposes. I don't want to make a class based on farming/livestock. Those will be side skills that you can raise/use regardless of class
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Re: New Classes

Post by Vervada on Tue 9 Nov - 10:30:41

Imagne a shade doing farmwork.
Anyways I don't think we need new classes, those we have are good enough and cover pretty much everything
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Re: New Classes

Post by MINDROP on Tue 9 Nov - 11:03:39

Yeah, I agree. I do not see a need for any other classes.

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Re: New Classes

Post by Argetlam Tre on Tue 9 Nov - 21:18:46

Ok i didn't read about beast taming Very Happy cool, and yeah, the classes sound brilliant.
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Re: New Classes

Post by The Spaniard on Wed 10 Nov - 14:17:16

Most likely I will condense the classes, BUT that doesn't mean I'll be getting rid of them in full. More like combine the classes that seem a bit similar to each other together. Such as beserker and pikeman, both deal with a large two handed weapon, so I might just combine the two.
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Re: New Classes

Post by Fallen Elf on Wed 10 Nov - 17:49:56

Is there a need for the Fencer class?

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Re: New Classes

Post by The Spaniard on Wed 10 Nov - 20:56:09

Not much, no. That's why I said I'm going to be condensing the classes
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