New Classes

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Re: New Classes

Post by Vervada on Fri 8 Oct - 15:23:04

So far we got:
- Craftsman(Basic class) who can later specialaze into Tailor, Architect, Weaponsmith and Armoursmith.(Master classes)
- Warrior(Basic class) who can later specialaze into Thruster(one of the three I missed and another one I'm not sure if it comes here), Fencer, Berzeker, Martial artist, Pikeman and i think Knight goes here(but not too sure about this one)(Master classes)
- Magician(Basic class) who can becoma a Spellweaver(Master class, missed this one out before) and a Shade(ALPHA CLASS)
- Healer(Basic class) who can become a Doctor, Druid (master classes)
- Scout(BAsic class) who can become Ranger(yet another one i missed), Assasin, Beast Master,(Master classes)
And there are Hybrid classes too:
- Warrior + Magician = Arcane Warrior
- Warrior + Healer = Combat Medic
And a Dragon rider, everyone can become one EXCEPT a shade. (ALPHA CLASS)
(and correct me if i missed or/and mixed up something)
If there would be any ideas..Well i'd suggest to make some more hybrid classes and some more Master classes for Magician, Scout and Healer (no need to force out any ideas though, since if we do force them out they will be unoriginal)
And if i got it right you can be everything together(if you get to make it), so basically you can have more than one Basic class, more than one Master class and more than one Hybrid class....Right?Oh and of course the exception is: you can not be a shade AND a rider since they are both ALPHA CLASSES. Maybe you should make another ALPHA CLASS too but i have no clue what it could be so two are enough I quess.
EDIT number two : sorry i've spelled it wrongly my mistake Embarassed
EDIT number..err no clue which number but: I'm sorry for the missed classes and my miss-spelling before Embarassed . Adding them in..


Last edited by Vervada on Fri 8 Oct - 15:47:12; edited 5 times in total
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Re: New Classes

Post by MINDROP on Fri 8 Oct - 15:32:14

It is a friday, I am tired. I can not figure out what ALFA stands for. (Side note, the best way to do that is to type it fully, then use these thingies () and give the acronym).

I do not always fully understand the relations between classes and how you get to advanced and hybred classes. However, you missed Spellweaver, ranger and Thruster (Formally pikeman) I would suggest rereading the class list.

http://alagaesiaonline.superdiscussions.com/ao-faq-f13/starter-classes-and-hybrid-classes-t13.htm

And yes, you can be as many classes as you want. You can be as round or pointed as you want.

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Re: New Classes

Post by The Spaniard on Fri 8 Oct - 18:01:30

Alpha just means the top classes
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Re: New Classes

Post by Caerin Daeyer on Mon 11 Oct - 17:53:23

I have a question. Will the admins/mods get their own special classes or do they have to use the classes that everyone else has to use?
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Re: New Classes

Post by Fallen Elf on Mon 11 Oct - 18:08:36

We all have the same classes. It's special armor, abilities, weapons, perks, etc., that Mods get.

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Re: New Classes

Post by MINDROP on Tue 12 Oct - 9:16:28

Like I am going to code in Chuck Norris for myslf, we get the ban hammer, whatever else I design for us, etc.

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Re: New Classes

Post by Durz on Tue 12 Oct - 11:51:34

Maybe a Morning Star?? Or is that to similiar to the Meteor Hammer?

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Re: New Classes

Post by MINDROP on Tue 12 Oct - 14:31:29

No, Metor Hammer ad Flail are completely differet. Not sure about the flail. Maybe a special weapon, or a rare weapon. Heheheehehe, us mods have and amazing one. Like the witch king had hehehehe.

And, we really need to do this other places.

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Re: New Classes

Post by Durz on Tue 12 Oct - 20:46:41

Well they have the same basic idea; swing the end of the weapon at people.

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Re: New Classes

Post by MINDROP on Tue 12 Oct - 20:49:45

Hahahah, we have our own pollaxe. Hehehehehehe. Wait till you see galioth. Mwahahahahahahah

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Re: New Classes

Post by Durz on Tue 12 Oct - 21:27:46

Another idea for a new class is a sailer... Maybe an advanced class for Craftsmen??

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Re: New Classes

Post by Famoosh on Thu 14 Oct - 19:00:20

What about a merchant class? Theyd specialize in selling stuff and getting top dollar for items. Just an errant thought.

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Re: New Classes

Post by Durz on Thu 14 Oct - 19:46:13

Thats also possible

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Re: New Classes

Post by MINDROP on Thu 14 Oct - 20:08:32

How though? I really do not see how it can happen. That would be complicaited.

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Re: New Classes

Post by The Spaniard on Thu 14 Oct - 21:42:44

A merchant class won't really work in an online game. How would you get top dollar from another player? And what would the class consist of? Nothing much for a class, same goes with sailor
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Re: New Classes

Post by Argetlam Tre on Fri 15 Oct - 9:37:17

:p a sailor class could be an advanced part of craftsmen? they specialize in building, running, and keeping boats in good condition.
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Re: New Classes

Post by MINDROP on Fri 15 Oct - 9:49:21

I am not even sure if we wll be able to work with boats at the moment. Besides, Boats would be under craftsman, but running a boat would not be a craftsman skill. Also, how would you train this? Sailing around? It is not like you are going to be farrieing people around. Our classes re complicaited enough, we need simple, easy classes.

Dang, I am not even sure if any of that makes sense. I am tired and supposed to be studying spanish.

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Re: New Classes

Post by Argetlam Tre on Fri 15 Oct - 10:33:45

Ok i see your point, still boats should at least be included in the game as a means of transportation along the coast.
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Re: New Classes

Post by The Spaniard on Fri 15 Oct - 10:37:37

They will but not by player means, they will be driven by AI
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Re: New Classes

Post by Durz on Mon 18 Oct - 20:51:41

So I cant just hop on a boat and sail down to Surda if I wanted to???

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Re: New Classes

Post by MINDROP on Mon 18 Oct - 20:53:24

got to pay, and be at a place that sails to there.

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Re: New Classes

Post by Fallen Elf on Mon 18 Oct - 21:08:18

Makes sense.

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Re: New Classes

Post by FlameAssassin on Mon 25 Oct - 17:45:10

That'll be nice, a lot better than walking.
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Re: New Classes

Post by Blodh Eldrvarya Gata on Mon 25 Oct - 18:47:32

For the merchant class...instead maybe a bargaining skillset, and the higher you get the more you can bargain for, and the more people you can bargain with, when you sell/buy items?

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Re: New Classes

Post by Argetlam Tre on Mon 1 Nov - 22:56:02

Ahh yes, reading the 3rd page and all i see is how mods get the priveleges. :/ anyway, about the classes, did we decide to make architect as part of craftsman, or is that separate?
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