Armour and Weapons

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Do you think this system should be used?

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Total Votes : 12

Armour and Weapons

Post by MINDROP on Sun 26 Sep - 16:23:23

Okay. So, I think there should be levels that grant you the right to wear certain armour and use certain weapons. Basiacally like this

level 1: Copper

Level 5: Bronze

Level 15: Iron

level 25: Steel

Level 35: Dwarven

Level 45: Elven

Level 55: Brightsteel

Level 65: Silver (Order given)

Level 65: Kvekvite (Order only)

Level 75: Gold (Order given)

Level 75:Helgrite (Helgr = sacred) {Order Only}

ETC.

RANGE ARMOUR:

level 1: leather

Level 10: Hardend Leather

Level 20: Studded Leather

Level 30: Lorica

Level 40: Studded Lorica

Level 55: Dragon Scale Armour

Level 70: Dragon Scale Armour, Lethrblaka skin


WIZARD ROBES: (they protect agains that element and boost that element's attack)


Robes of Deloi: Level 10 (earth)

Robes of Adurna: Level 20 (Water)

Brisingr Robes: Level 30 (fire)

Robes of Vadir: Level 40 (air)

Robes of Kvekva: Level 50 (lightning)

Robes of Vadir Abr: Level 80 (Will explain later)




So, Dwarven Items would be slightly magically enhanced Armour made by the dwarves.

Elven Armour, would be magically enhanced elvan armour and weapos.

Then you have the order armour and weapons for thse outside the order. These you get through quests and such.

Yeah, you have any suggestion, please supply.


Last edited by Mindrop on Mon 27 Sep - 0:02:08; edited 4 times in total

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Re: Armour and Weapons

Post by Fallen Elf on Sun 26 Sep - 16:27:49

If you want, I can add a poll to this.

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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 16:28:36

I could add the poll. I just have no clue how to do a poll as in, what would I ask.

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Re: Armour and Weapons

Post by Fallen Elf on Sun 26 Sep - 16:29:34

Possibly if we want to have this system or not, or if you think it's good.

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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 16:31:03

Ah, thanks. Now I got an idea.

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Re: Armour and Weapons

Post by Fallen Elf on Sun 26 Sep - 16:39:15

I chose the minor changes, because if there isn't a level cap, I think there should be more armor for those higher levels.

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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 16:45:21

Yeah, But i think things are leaning towards a level cap. like trainign to a max of 99. you can get stronger the more XP you have, but still a cap off at level 99.

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Re: Armour and Weapons

Post by Fallen Elf on Sun 26 Sep - 16:47:10

I don't know, one of the game moderating perks is being able to change your level at will, and if you could only go to level 99, it wouldn't be that much of an advantage. However, you may be able to increase your skills at will.

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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 16:52:43

Well, Mods might be able to go over that, I do not know. Hehehe, we should have Mod Only items.

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Re: Armour and Weapons

Post by Fallen Elf on Sun 26 Sep - 17:00:45

Most definitely, and your idea about mods being able to go over that is a good point.

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Re: Armour and Weapons

Post by Durz on Sun 26 Sep - 18:04:48

There should be a bit more I think. Maybe add Silver after steel and Gold after silver and last should be dragon hide for lvl. 99

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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 18:28:53

Okay. Got a solution. Edited my first post.

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Re: Armour and Weapons

Post by Alfreredocsil on Sun 26 Sep - 21:12:48

I like it with minor changes.
I'm not sure what, I'm too tired to think right now from messing with the color scheme, lol.
Brightsteel weapons and armor should be added as Order weapons and armor I think.
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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 21:14:57

Order armour is going to be like enhanced brightsteel. Not figured out what yet, but it will beast brightsteel easily.

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Re: Armour and Weapons

Post by Alfreredocsil on Sun 26 Sep - 21:20:15

I don't know that you can improve on the bright steel concept, it's the highest thing in the IC.
Maybey...unobtanium????
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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 21:21:50

Well, we have two options.

1: Make our own new Metal. (I have a name for that)

2: The only difference would be Magically enhanced Brightsteel.

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Re: Armour and Weapons

Post by Alfreredocsil on Sun 26 Sep - 21:24:04

Adamantium???!!!
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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 21:27:17

No, I was thinking Orolaith. It is a spin off of a celtic name and means golden. The metal would have better stats than Brightsteel, be lighter, and be better lookin.

Orolaith is a metal in my book, so we proabally should change the name.

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Re: Armour and Weapons

Post by Alfreredocsil on Sun 26 Sep - 21:41:49

hmm, never heard of it before.
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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 21:51:00

ÓRFHLAITH f Irish
Means "golden princess" from Irish ór "gold" combined with flaith "princess"... [more]

ÓRLAITH f Irish
Variant of ÓRFHLAITH


Okay so we can use Orolaith, I misspelled how I spell it.

I am going to make another topic For a potential name for a new metal.

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Re: Armour and Weapons

Post by Alfreredocsil on Sun 26 Sep - 22:14:57

So it's a golden princess?
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Re: Armour and Weapons

Post by Alfreredocsil on Sun 26 Sep - 22:16:49

How about: Jackedupattainium
or : godomantium...oh I kinda like that one, lol.
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Re: Armour and Weapons

Post by MINDROP on Sun 26 Sep - 23:05:41

And this is why we are not going to listen to you.

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Re: Armour and Weapons

Post by Sage of Dragon Age on Mon 27 Sep - 7:04:03

Im kinda indifferent as to what types of armor and/or weapons there will be. Whatever I get that is good will be good enough for me...

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Re: Armour and Weapons

Post by MINDROP on Mon 27 Sep - 9:34:48

Okay, well, I change things up, so be sure to check out the first page again.

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Re: Armour and Weapons

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