Dragons

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Dragons

Post by MINDROP on Sat 5 Mar - 17:31:57

Anyone know how dragons will be done? I mean, if it grows, that means it will take over one 32x32 tile. I have an idea of how it could be done, but not sure if it was already planned.

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Re: Dragons

Post by Neostriker on Sat 5 Mar - 17:36:01

Well, what I was thinking that, a hatchling will take a 32x32 tile, but be the size of 16x16, and the maximum size dragon would be a full 32x32 tile, and if a dragon will get older than that, we could just add smaller details to make the dragon look older, like larger horns, bigger fire,etc.

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Re: Dragons

Post by MINDROP on Sat 5 Mar - 17:40:54

Yeah, even if all the dragons are on a 32x32 tile, and they jest get stronger and more powerful.

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Re: Dragons

Post by Spartan on Sat 5 Mar - 17:59:20

I think that would be best.Just have them all the same size but as they get older give them better abilities.

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Re: Dragons

Post by MINDROP on Sat 5 Mar - 18:05:49

And for flying, maybe your character disappears.

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Re: Dragons

Post by Spartan on Sat 5 Mar - 18:30:19

I am guessing it would disappear so that it would fit on the tile.

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Re: Dragons

Post by MINDROP on Sat 5 Mar - 21:08:31

No, you would have to set it up so that if it covered 64x64, you would have to have animate movement over 4 tiles.

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Re: Dragons

Post by Famoosh on Sat 5 Mar - 22:39:05

I think it would just be easier to do 32x64 or 64x32, I forget which it is, but 32 high and 64 wide. Then you would only worry about animating two squares of 32 rather than 4. I'll work on an example tonight.

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Re: Dragons

Post by Alkara Thelduin on Mon 11 Jul - 11:16:48

Wouldn't flying make more sense to just click some sort of 'fly' button and then your charry disappears and your dragon pic changes to show a tiny person in saddle and then you just move around like normal but you can go over trees and stuff?

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Re: Dragons

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