Spellweaver

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Spellweaver

Post by Alfreredocsil on Sat 5 Feb - 0:05:44

Spellweaver Class

PERK

Health boost 0/10
Int boost 0/10
Def boost 0/10
Creativity 0/10
Stamina 0/10

SKILLS

Wards 0/10 -Allows spellcaster to cast wards for defense for 5 seconds per level
Attack 0/10 - Allows spellcaster to cast offensive spells at 5% normal stamina cost per level
attack block 0/10 - Allows spellcaster to decrease damage from attack by 1% per level
Haste 0/10 - Allows spellcaster to cast spells 5% faster per level
Multiple 0/10 - Allows Spellcaster to cast a ward along with an offensive spell, ward lasts for 3 sec per level
Mind siege 0/10 - Allows spellcaster a 3%per level better chance of successfully breaking minds
Posterior kiss 0/10 - Makes opponent kiss the spellcasters butt for 1 second per level cheers






Last edited by Alfreredocsil on Sat 5 Feb - 19:21:34; edited 1 time in total
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Re: Spellweaver

Post by Thorn777 on Sat 5 Feb - 0:27:48

Alf, I didn't get the 'per level' part. Did you mean to say that at level 1, a mage can cast a ward only for 5 seconds, at level 2, he/she can cast a ward for 10 seconds, at level 3, for 15 seconds, & so on??
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Re: Spellweaver

Post by MINDROP on Sat 5 Feb - 0:39:29

Okay per level is simple. If you add 1 defense per level, that means 1/5 would add 1 to your defense. If you chose it again, it raises to 2/5, meaning you have added a total of 2 to the defence, but each time only one is added.

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Re: Spellweaver

Post by Alfreredocsil on Sat 5 Feb - 1:13:21

@Thorn...yes that was my intent.
The things they will encounter at the low levels should be fairly easy and I didn't want it to amount to several minutes by the time they got to level 10.

That said this stuff isn't set in stone, it's more like a list of suggestions for everyone to look over and Span has to approve them anyway.

If anyone has suggestions feel free to pin them up in here.
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Re: Spellweaver

Post by The Spaniard on Sat 5 Feb - 15:01:44

One thing, how will you have a 5% chance to escape a battle? You're free to roam wherever you want, meaning if you can run away you can. It's not FF style where you're stuck in a random battle
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Re: Spellweaver

Post by MINDROP on Sat 5 Feb - 15:21:38

Gosh, I hate random battles.

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Re: Spellweaver

Post by Alfreredocsil on Sat 5 Feb - 19:19:01

Haha, okay well that needs changed then, I didn't realize you would have an instant option to leave a battle no matter what the circumstance.
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Re: Spellweaver

Post by Durz on Sun 6 Feb - 3:22:37

Well it depends. You shouldn't be able to just walk away freely when you walk in a beasts range and he starts attacking you. That said I think, especially in PvP, you should have an option when fighting other players.

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Re: Spellweaver

Post by The Spaniard on Sun 6 Feb - 3:41:44

Well it's basically an open world enviornment, if you can run than by all means try but i'm going to make you stay and fight
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Re: Spellweaver

Post by Durz on Sun 6 Feb - 14:11:31

Alright that sounds reasonable

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Re: Spellweaver

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