too many classes

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too many classes

Post by sinitar on Fri 7 Jan - 14:45:45

I think we should have a big discussion about which classes should be the ones to stick around and what goes away. Some are obviously not going to be played by many, and with the advancement system, it's difficult to balance things around so many classes/professions.
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Re: too many classes

Post by MINDROP on Fri 7 Jan - 14:49:05


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Re: too many classes

Post by sinitar on Fri 7 Jan - 14:56:21

Thanks, although I would still like to participate in a thorough discussion about each class, the development system and such Razz
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Re: too many classes

Post by MINDROP on Fri 7 Jan - 15:00:12

Yeah, I am not the most thrilled about the class set up either. I would prefer a bit more like Runescape. Where you have stats, and you build them up. We will have perks for each class though, and you will be able to mix them.assuming you have unlocked them.

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Re: too many classes

Post by Famoosh on Fri 7 Jan - 16:15:42

I think the class sytem is sturdy, just a little hard to understand. I like how you get perks, and those perks will most likely be stat advantages if Im not mistaken. I think once we start playing, the classes will work well.

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Re: too many classes

Post by MINDROP on Fri 7 Jan - 16:26:44

Agree.

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Re: too many classes

Post by Durz on Fri 7 Jan - 20:48:23

I also agree Fam, once you understand them then they're good

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