Classes Layout

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Re: Classes Layout

Post by MINDROP on Sun 5 Dec - 17:19:46

hey Famoosh, long time no see. I totally agree with you.

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Re: Classes Layout

Post by The Spaniard on Tue 7 Dec - 15:30:11

Well being that this is only a basic layout, I can flip things around. Instead of Beast Master, I make it Hunter or some other name, make archery their main offense and beast mastery their secondary
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Re: Classes Layout

Post by MINDROP on Tue 7 Dec - 16:31:30

Hmmm, that would be interesting.


OFF TOPIC: hehehe, span, your avi matches this skin.

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Re: Classes Layout

Post by Durz on Tue 7 Dec - 17:45:58

Haha ya it kinda does.
OT: Ya I think the hunter idea would be better. Also, maybe instead of separating Craftsman into Armour Smith and Weapon Smith you can separate it into Artist (tailor, architect, etc.) and Black Smiths.

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Re: Classes Layout

Post by MINDROP on Tue 7 Dec - 18:01:22

Yeah, then you can do something like this for steel:

Dagger (40)

med helm (41)

Short sword (42)

ETC.

Hmm, ill get to work on that.

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Re: Classes Layout

Post by The Spaniard on Tue 7 Dec - 19:33:07

That actually sounds better and more sensible than what I had
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Re: Classes Layout

Post by Durz on Tue 7 Dec - 19:40:02

Haha hey, that's what were here for.

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Re: Classes Layout

Post by MINDROP on Tue 7 Dec - 20:44:45

Yep. One mind cant do it all. Except in my case, I am the exception.

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Re: Classes Layout

Post by Durz on Tue 7 Dec - 20:53:36

Haha ya that's true. But now on a serious note... Laughing

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Re: Classes Layout

Post by Famoosh on Wed 8 Dec - 0:15:15

I love the hunter idea, sounds awesome. And yeah, I haven't been on in awhile, seeing as teachers love piling tests and homework just before Christmas break. But I really love the hunter idea and like that better than before,

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Re: Classes Layout

Post by Alfreredocsil on Fri 4 Feb - 15:31:06

Okay so here is the revised version of the classes layout then:

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Re: Classes Layout

Post by Famoosh on Fri 4 Feb - 15:49:42

Oh wow! I seriously cant wait for this! Hunter all the way.

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Re: Classes Layout

Post by Alfreredocsil on Fri 4 Feb - 15:53:25

Next question...what is an example of a skill and a perk?

I think we're all waiting for someone to take the lead on this so we can get a better idea what it actually is we need to do. So to kick us in gear lets do one together here online so we can get this thing going. Span says we need 10-15 skills/perks per class, I'm not sure if he means the main header class or the subordinate classes or all. I'll assume he means the main header class such as CRAFTSMAN so if we split that up evenly that will make 5 skills for Blacksmith and 5 for Artist

Lets start with Blacksmith:
Weapon and Armor making - as I think about it a blacksmith will have to know this from the start will he not? I'd say just level them up as the character does so he can make better stuff with more EX.
Item making 1] Simple items like horse shoes

Add on here:
Any ideas what else can a blacksmith do?


Last edited by Alfreredocsil on Fri 4 Feb - 16:57:42; edited 1 time in total
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Re: Classes Layout

Post by MINDROP on Fri 4 Feb - 16:48:04

I am covering the warrior (and knight and berserker) skills and perks, as I said I would. Hehe, however, will figuring out ideas, I distracted myself with games. lol.

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Re: Classes Layout

Post by Famoosh on Fri 4 Feb - 16:50:07

I will try and figure out the rogue perks. I'll brainstorm for all of today.

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Re: Classes Layout

Post by Alfreredocsil on Fri 4 Feb - 16:52:22

Yeah, we all have gotten distracted since starting this thing, I'd like to try to regroup and get to work on it. It would be great to start making some real progress on it. The classes are a crucial part and this needs to be worked out before I can work on the characters pixel art and animation.

There's not a whole lot can be drawn out until we know what the characters are supposed to actually do.
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Re: Classes Layout

Post by MINDROP on Fri 4 Feb - 17:17:47

I know almost every admin had their ideas done for teh classes they chose, we just never actually worked everything out.

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Re: Classes Layout

Post by Alfreredocsil on Fri 4 Feb - 17:20:51

Well.....nows the time to do it!
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Re: Classes Layout

Post by MINDROP on Fri 4 Feb - 17:29:44

Yep. I shall pm them all and tell them to jump on things.

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Re: Classes Layout

Post by Durz on Fri 4 Feb - 18:30:28

I have the assassins and if there are any that need to be done I can do them too.

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Re: Classes Layout

Post by Thorn777 on Sat 5 Feb - 0:17:55

@Alf:- For blacksmiths, apart from horse shoes, they can start off with arrow & spear heads, right?? Just thought about it that I didn't like the idea of only members being able to smith arrow tips in RS.
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Re: Classes Layout

Post by Alfreredocsil on Sat 5 Feb - 0:22:36

I dunno, thats up to you guys to decide, I was just tryingto get the ball rolling with this thread. I had hoped that everyone would add something to it.
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Re: Classes Layout

Post by Durz on Sat 5 Feb - 0:47:01

So when it says Assasin, and then it points to two different boxes, whats the difference between the boxes. ALso for Hunters, what is the other box. I know one is Beast MAster (??) but whats the other?

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Re: Classes Layout

Post by MINDROP on Sat 5 Feb - 0:48:05

Ugg, those boxes are for the skills, etc. It is just for illistration.

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Re: Classes Layout

Post by Durz on Sat 5 Feb - 1:00:34

NOt quite sure what you mean.

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Re: Classes Layout

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