Setting things in stone

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Re: Setting things in stone

Post by The Spaniard on Sun 7 Nov - 11:54:05

Apparently you didn't get the point of my last post. Please stop the spam, I would like to finish planning out the game's necessities without having to read a handful of pointless comments
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Re: Setting things in stone

Post by Blodh Eldrvarya Gata on Sun 7 Nov - 11:59:36

Okay..now seriously. What are we going to do for the magician part?

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Re: Setting things in stone

Post by The Spaniard on Sun 7 Nov - 12:00:05

In terms of what? The tutorial, gameplay, etc?
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Re: Setting things in stone

Post by Blodh Eldrvarya Gata on Sun 7 Nov - 12:07:23

The tutorial, because we have so many ideas, but can't get one down.

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Re: Setting things in stone

Post by The Spaniard on Sun 7 Nov - 12:18:08

I already said that I would choose something in the range of dressing up and playing mage. It's simple and easy to get
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Re: Setting things in stone

Post by Fallen Elf on Sun 7 Nov - 12:19:20

I believe the one where the kids dress up and pretend to be wizards should be implemented.

Ok, now that the tutorial is planned, should a wizard school be implemented? I think so.

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Re: Setting things in stone

Post by Blodh Eldrvarya Gata on Sun 7 Nov - 12:21:08

Yeah, I as well. It'd make it easier instead of thinking of a new way to learn your magician skills or something.

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Re: Setting things in stone

Post by The Spaniard on Sun 7 Nov - 12:28:24

The school sounds like a great idea to me, i think there should be some sort of training facility for all starter classes, what do you guys think?

Like a military school(example) for warriors, magic school for magicians, etc
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Re: Setting things in stone

Post by Fallen Elf on Sun 7 Nov - 12:31:02

The Spaniard wrote:The school sounds like a great idea to me, i think there should be some sort of training facility for all starter classes, what do you guys think?

Like a military school(example) for warriors, magic school for magicians, etc

Yeah, and an archery school, and such. But would there be schools for the more advanced classes, like Beast Master and such, or will there be single trainer? There should be a school for magicians, archers, and warriors, and then there needs to be independent trainers scattered around Alagaesia.

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Re: Setting things in stone

Post by Blodh Eldrvarya Gata on Sun 7 Nov - 12:51:21

Nahh, I don't think there should be trainers for secondary classes since by then people should be able to figure it out on their own, the schools are good for the newbies that want to learn their classes. Plus it can open up paths to different secondary classes, like you can learn to BECOME a secondary class at one of those schools, but they don't teach you the secondary class, you gotta learn that on your own. OR we could do FE's idea, and have random secondary class trainers around the Alagaesia that you have to seek out to learn more of that skill.

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Re: Setting things in stone

Post by Fallen Elf on Sun 7 Nov - 12:56:30

There will be trainers for all skills; that's been established, I believe.

I don't think the schools should be just for noobs. I think they should a bunch of magician spells, and the more you practice, the stronger the spells they teach you. Then, when you master the primary class, they refer you to an independent trainer that can help you.

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Re: Setting things in stone

Post by Blodh Eldrvarya Gata on Sun 7 Nov - 13:01:16

Yeah, and what I suggested before, some people in secret at the magician guild start practicing Sorcery etc...and that's where you can learn sorcery or something.

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Re: Setting things in stone

Post by Alfreredocsil on Mon 8 Nov - 21:12:31

The training "schools" sounds like a good idea to me but sounds like an aweful lot of extra stuff to work out and code, couldn't there be a short tutorial for teaching how things work and let it go at that?

Maybe a training area or something for each class with a helpful guide or something or maybe thats what is meant by the "School"?
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Re: Setting things in stone

Post by Fallen Elf on Mon 8 Nov - 22:26:54

I hardly know a thing when it comes to coding, so I don't know how hard it would be, but Span said that he liked the idea.

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Re: Setting things in stone

Post by Argetlam Tre on Mon 8 Nov - 23:47:44

There needs to be a disadv. to becoming a rider. Im not sure if this was mentioned, or VERY NEARLY EVERYONE will want to become one. It will be like the pures of RS. Very good, but their drawback is 0 defence bonuses. It is balanced by an account that has good attack and defence, but not both. So, what I'm trying to get at, is that if you become a dragon rider, you do get certain things, but you never get others. Agree or not? Post your replies, but dont flame Razz.
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Re: Setting things in stone

Post by The Spaniard on Tue 9 Nov - 0:40:29

I won't have it so that being a dragon rider affects your personal stats, it would be pretty pointless.
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Re: Setting things in stone

Post by Famoosh on Tue 9 Nov - 2:29:07

So with the schools for classes, have we decided that there will be a school for every class, or will it just be small tutorials for each class? Im personally in favour of the schools, and they would be spread out all over the place so you have to travel a fair distance to get somewhere. But thats just me.

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Re: Setting things in stone

Post by Fallen Elf on Tue 9 Nov - 7:20:21

The schools will only cover the basic skills that you may want to learn, such as magic, archery, and swordsmanship.

Not everyone is going to want to be a rider. Shades are the counter-class to riders, and I think it may be evenly distributed among them, and riders are very hard to become anyway.

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Re: Setting things in stone

Post by Blodh Eldrvarya Gata on Tue 9 Nov - 22:23:53

Becoming a Dragon Rider means quitting your guild, or being enemied to the Order...As well, Rider won't be easy to accomplish so its -good- if -everyone- tries to become a rider ( sort of like trying to become level 138 )...

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Re: Setting things in stone

Post by The Spaniard on Wed 10 Nov - 14:14:43

Yes, schools will cover the basics and help you get acustomed to the class you're training in.

And we already decided that dragon rider will be obatainable at level 100+
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Re: Setting things in stone

Post by Durz on Tue 16 Nov - 18:52:07

Wow, havn't been on here is soo long! Anyways, I like the schools idea but have a few questions about it. Will all the schools be in different locations? How many schools will there be per ability(will there just be one school for each ability)? How hard will the schools be to find? Has the school idea been "set in stone"?

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Re: Setting things in stone

Post by Fallen Elf on Tue 16 Nov - 19:38:21

DurzasMinion wrote:Will all the schools be in different locations?

Yes.


How many schools will there be per ability(will there just be one school for each ability)?

There will be a school for archery, magic, and melee combat.


How hard will the schools be to find?

Probably not that hard. They'll probably be public.


Has the school idea been "set in stone"?

As far as I can tell, yes.

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Re: Setting things in stone

Post by Durz on Tue 16 Nov - 21:45:32

Ahh thank you Fallen. For the second question though, I was wondering how many schools of each??

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Re: Setting things in stone

Post by Famoosh on Tue 16 Nov - 21:53:03

As far as I know, there will only be one school for each. Each school will be in a different city as well.

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Re: Setting things in stone

Post by Durz on Tue 16 Nov - 23:57:49

Kay thanks Famoosh.

What about the weapons and armour?? Are they confirmed/set in stone.

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