Stat System

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Stat System

Post by SaFIREx on Sun 17 Oct - 16:01:23

What stat system do you have in mind, Spaniard? Smile

This is from a game I used to play...

Strength (STR)

Strength affects the player's physical damage on a particular target; however, this only applies to melee classes that use short range weapons like swords, axes, and spears. A higher Strength level allows the player to deal more damage to the intended target when attacking.

With each increase in Strength, the player's character will gain as follows: a 1-point increase in attack (which affects the physical damage dealt to an intended target) and an increase in the character's weight limit by 30. With every 10 Strength points added, the character also gains bonus attack points in addition to the usual 10 attack points. For classes that utilise long ranged weapons such as Archers, every 5 Strength points will grant a 1-point increase in the character's attack.

Agility (AGI)

This stat affects a character's attack speed (the rate at which the player is able to attack) and also flee (the rate at which the player is able to dodge physical attacks). Higher Agility increases the player's attack speed as well as flee. Therefore, the player can attack more times per second and has a higher chance of avoiding physical attacks from opponents, as compared to another character with lower Agility. This stat is considered an important stat for ranged classes like the Archer class; their weak build does not allow them to take many hits from opponents, so they have to be able to dodge attacks for better survivability. Increased attack speeds are also a must for the Archer class, for they are then able to launch many arrows at once at their target. With their long-ranged weapons, this enables the Archer class to quickly take down their target from afar.

Vitality (VIT)

Vitality is used to increase maximum HP, defense, resistance to many status effects and the effectiveness of healing items. Additionally at increments of VIT some magic defense and natural HP regeneration rate is increased.

Increasing this stat will: Improve max HP by 1%, give approximately 0.8 VIT-based defense, improve resiliance by about 1% for the following status effects (Bleeding, Curse, Poison, Silence, Stun), and improve healing effect from items by 2%. Every 2 points of VIT add a little under 1 magic defense, while every 5 VIT improves HP regeneration by 1.

Intelligence (INT)

Intelligence is a primary stat for spell casters, and this is used to increase their magic attack and magic defense. INT also increases maximum SP, SP restoration items' effectiveness, natural SP regeneration rate, and resistance to some status effects (different effects than vitality provides resistance against). Intelligence also increases the damage of falcons.

Increasing this stat will: increase INT-based magic defense by 1, increase maximum SP regeneration by 1%, improve SP restoration items' effectiveness by 1%, and improve resistance to the following status effects (Blind, Sleep, Chaos) by about 2/3. For every 7 INT minimum magic attack is increased, and for every 5 Int maximum magic attack is increased.

Luck (LUK)

This stat increases critical hit rate, increases perfect dodge, reduces the chance of enemies landing a critical attack on the player, slightly increases attack, and provides slight resistance to all status effects. It also affects forging and creation chances for blacksmiths and alchemists. For classes with falcon (Hunters and Snipers), it also increases the chance of the falcon attacking targeted enemy by the character.

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Re: Stat System

Post by Night Angel Kage on Sun 17 Oct - 16:10:07

I wonderd my self I'm sure span will come up with something awesome.

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Re: Stat System

Post by MINDROP on Sun 17 Oct - 16:57:52

Yeah, umm, still kind of working out classes, that I know. So, not sure if span has anything solid yet.


Last edited by Mindrop on Sun 17 Oct - 17:07:40; edited 1 time in total

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Re: Stat System

Post by The Spaniard on Sun 17 Oct - 17:04:17

My stat system was the first thing I set up.

It'll be Strength/Dexterity/Intelligence/Vitality

It's basically what you just posted, though strength will effect how much you can carry, Dexterity counts for the dodge/block rate.
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Re: Stat System

Post by MINDROP on Sun 17 Oct - 17:08:01

Okay, cool.

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Re: Stat System

Post by Durz on Mon 18 Oct - 20:57:24

I like it. What about non-combat stuff, like mining, smithing, etc.

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Re: Stat System

Post by Blodh Eldrvarya Gata on Mon 18 Oct - 21:00:24

Just so it's like a game I play, can we turn Vitality into Constitution Very Happy.

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Re: Stat System

Post by Durz on Mon 18 Oct - 21:03:23

Whats constitution??

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Re: Stat System

Post by Blodh Eldrvarya Gata on Tue 19 Oct - 16:50:29

..Vitality.

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Re: Stat System

Post by Blodh Eldrvarya Gata on Tue 19 Oct - 16:51:28

But cooler.

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Re: Stat System

Post by Durz on Tue 19 Oct - 18:01:34

So what about my first question??

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Re: Stat System

Post by Fallen Elf on Tue 19 Oct - 18:10:00

The things Span mentioned were your stats. Like things you increase as you level up to increase your magical ability, strength, etc. The things you mentioned were skills.

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Re: Stat System

Post by Blodh Eldrvarya Gata on Tue 19 Oct - 19:08:25

Okay..I just want constitution.

shootem2

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Re: Stat System

Post by jeod on Thu 16 Dec - 3:42:15

lol constitution is exceedingly stupid
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Re: Stat System

Post by Alfreredocsil on Thu 16 Dec - 11:42:44

Easy....manner manners.

I like vitality better too, lol.
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Re: Stat System

Post by The Spaniard on Thu 16 Dec - 17:00:51

I like Vitality better too.

Vit sounds better than Con
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