my idea for a chem system

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Re: my idea for a chem system

Post by SaFIREx on Thu 14 Oct - 10:07:18

I agree with Alf.

Though there should be this one special Berserk Potion for Berserkers, and Poison for umm... Assassins? which Increase their speed and attack to huge huge amounts with decreased defense for X minutes.

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Re: my idea for a chem system

Post by MINDROP on Thu 14 Oct - 10:23:01

Yeah. Poison will be seperate. However, we could have anti poison potions.

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Re: my idea for a chem system

Post by Famoosh on Thu 14 Oct - 17:14:34

I like the idea. Im pretty sure it wont take as much coding as letting people become architects, or programming every NPC, but it would be tough. I suppose it would be up to span if he thinks he can do it and/or wants to do it.

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Re: my idea for a chem system

Post by The Spaniard on Thu 14 Oct - 17:32:20

First of all, architect(and the crafting classes) are the most complicated things in the game, so far.
And you don't necessarily program every NPC, just the ones that actually need to do something different than the rest, all of them have the same basic AI system, just with minor tweaks between all of them.

I'm going to have to say no to this because I can already see many bugs/problems occurring
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Re: my idea for a chem system

Post by Durz on Thu 14 Oct - 19:53:23

Alright, well I suppose thats good cause it simplifys things

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Re: my idea for a chem system

Post by Argetlam Tre on Fri 15 Oct - 10:14:11

Phew, i didnt like the idea of becoming addicted, as i will be using them alot to raid... c:
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Re: my idea for a chem system

Post by The Spaniard on Wed 10 Nov - 14:18:03

Since the whole addicted thing was put down and the question pretty much answered, I'll close this
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