my idea for a chem system

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my idea for a chem system

Post by Inlightendone on Tue 12 Oct - 23:02:48

details would be like certain chem's would give u a buffer but prolonged uses would make u addicted its like a potion that ups ur stats for for a short time sorry for not clarifying lol but if u get addicted u would have a negitive stat until u get cured our take the same chem to keep ur stats normall just an idea

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Re: my idea for a chem system

Post by Durz on Tue 12 Oct - 23:20:35

I like it, but some details need to be sorted out. Like:
How would we become cured from addiction?
How long would stats be boosted?
How much would we be able to have before addiction?

Also, What do you mean by "you would get a negative stat"?

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Re: my idea for a chem system

Post by The Spaniard on Tue 12 Oct - 23:23:36

I know this from Fallout 3, if you take an abundancy of a certain drug say Psycho(boosts damage by 25% ) you become addicted to it and if you don't take it anymore your body goes through a withdrawl and lowers your base stats. Ex: instead of normal stats you have -1 AGI, -1 PER, etc
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Re: my idea for a chem system

Post by Durz on Tue 12 Oct - 23:27:58

Okay, I kind of like this idea. It would be like potions from Runescape

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Re: my idea for a chem system

Post by Inlightendone on Tue 12 Oct - 23:46:43

thanks span thats were i got it from

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Re: my idea for a chem system

Post by Night Angel Kage on Wed 13 Oct - 0:36:07

If it's possible since I'm not sure with the coding, then I wouldn't mind it.

It would add some Idk tactics to it?

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Re: my idea for a chem system

Post by Durz on Wed 13 Oct - 1:22:30

Yes it would, it's also similiar to the prayer feature on RS

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Re: my idea for a chem system

Post by Night Angel Kage on Wed 13 Oct - 2:06:25

Well then I wouldn't mind at all. I think it's an awesome idea.

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Re: my idea for a chem system

Post by Fallen Elf on Wed 13 Oct - 6:06:46

Yeah I like it as well.

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Re: my idea for a chem system

Post by MINDROP on Wed 13 Oct - 9:31:51

Berserkers will have their own special set of potions. It is thought they they took drugs beore going into battle.

I like it. Should be added to the crafting class. Oh, there could be healing ones, too.Perhaps you could farm some of the ingreediants.

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Re: my idea for a chem system

Post by Drekea on Wed 13 Oct - 11:47:32

healing pots wouldnt be addictive would it?

also ya i like berserkers having there own like rage potions

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Re: my idea for a chem system

Post by Durz on Wed 13 Oct - 12:00:11

Yes, healing chems would have to be addictive also.

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Re: my idea for a chem system

Post by Night Angel Kage on Wed 13 Oct - 13:46:02

Maybe instead of adding it to the crafts man class we can make it aa class of it's own?

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Re: my idea for a chem system

Post by Vervada on Wed 13 Oct - 15:20:33

Nope, it has to be under craftsman class or it'll just get like RS's herblore if you've ever done it. Or it could just be a skill or something.
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Re: my idea for a chem system

Post by Blodh Eldrvarya Gata on Wed 13 Oct - 15:34:25

Would some berserkers be able to make the potion? Or would it be on sale, and would it be cheap or expensive?

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Re: my idea for a chem system

Post by Fallen Elf on Wed 13 Oct - 16:44:29

Doesn't crafting go over smiths and architects? If so, we could have a potion making class under crafting.

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Re: my idea for a chem system

Post by Night Angel Kage on Wed 13 Oct - 17:02:11

Ah yes I can see that. I was thinking of something like an apothecary.

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Re: my idea for a chem system

Post by Durz on Wed 13 Oct - 22:47:12

Another good idea boys.

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Re: my idea for a chem system

Post by MINDROP on Wed 13 Oct - 23:01:16

Apothecary? Angela does that stuff and is a witch. Unless, That is the name for that stuff which she does with the herbs.

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Re: my idea for a chem system

Post by Fallen Elf on Wed 13 Oct - 23:29:44

A witch is someone who relies on the powers of herbs and potions.

Well, I think this idea is passed.

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Re: my idea for a chem system

Post by Durz on Wed 13 Oct - 23:32:20

I think so too

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Re: my idea for a chem system

Post by SaFIREx on Thu 14 Oct - 4:52:42

I think healing potions should not be 'addictive' as many low leveled players will be using it with less money. How will they keep up?

Drugs that increase attack, speed, defense, accuracy should be 'addictive'. Something that is not necessary only a bonus.

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Re: my idea for a chem system

Post by MINDROP on Thu 14 Oct - 8:29:12

Yes, and their would have to be certain ones for Berserkers.

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Re: my idea for a chem system

Post by Alfreredocsil on Thu 14 Oct - 8:46:18

I don't like it, it looks bad to have things like that in a game. Basically what you are talking about having is performance inhancers like steroids or speed or something. Looks like a bad message to be in a video game to me.
Not to mention it complicates the hell out of the game and coding.
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Re: my idea for a chem system

Post by MINDROP on Thu 14 Oct - 8:54:37

True. However, I would like to have something, non addictive, for berserkers to use after a certain level.

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