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Re: Jobs.

Post by The Spaniard on Sun 10 Oct - 19:32:28

They will
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Re: Jobs.

Post by Night Angel Kage on Sun 10 Oct - 19:33:57

I figured that. Okay then how about you can only get certain jobs at a certain level? not sure what yet still thinking about that.

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Re: Jobs.

Post by Fallen Elf on Sun 10 Oct - 21:39:48

Well, maybe the jobs and missions available could be ranked by their hardness. Like, a D-Class Quest is the easiest, and an S-Class Quest is the hardest and is extremely hard.

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Re: Jobs.

Post by MINDROP on Sun 10 Oct - 22:21:31

Hahaha, or you could just rank them with an ideal rank at which to do it at. This would be a suggestion. If you try to early, you could easily die. Or it could be set up that a minimum level wil be a pre-rec.

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Re: Jobs.

Post by Night Angel Kage on Sun 10 Oct - 22:25:03

Yeah I like that idea. Have jobs and such be set at a rank.

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Re: Jobs.

Post by Blodh Eldrvarya Gata on Sun 10 Oct - 22:53:55

Mhmm, I like the idea of sometimes doing a quest to get a skill/class.

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Re: Jobs.

Post by MINDROP on Sun 10 Oct - 23:05:07

Yeah. That would be expesially good for the assassins and proably to be able to learn sorcery.

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Re: Jobs.

Post by Night Angel Kage on Sun 10 Oct - 23:12:23

Assassins learn sorcery? Hmmm maybe I don't know though.

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Re: Jobs.

Post by MINDROP on Sun 10 Oct - 23:19:12

No, I was saying for magicians, to learn sourcery, it shoudl proably be a quest or somethig.

Same with the assassin class.

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Re: Jobs.

Post by Night Angel Kage on Sun 10 Oct - 23:20:04

Ah yes I see. That I can agree with.

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Re: Jobs.

Post by Blodh Eldrvarya Gata on Mon 11 Oct - 10:24:56

Mhmm, I think it was somewhere else but me and Kage came up with a magic guild and stuff...I'll explain it if you want.

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Re: Jobs.

Post by MINDROP on Mon 11 Oct - 10:31:46

Take spells and such to the spell creation thread, and why yur two ar playing with guilds, I have no idea.

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Re: Jobs.

Post by Blodh Eldrvarya Gata on Mon 11 Oct - 13:13:37

No, we mean, its like Crafting guild, but filled with NPCs and you have to do a quest for them to unlock the Magic skill...then every 10-20 levels you have to do a quest for them to unlock more magic powers...Soon you find that some are practicing sorcery in that guild, in hiding, and you can do a quest for -them- to get the sorcery skill.

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Re: Jobs.

Post by MINDROP on Mon 11 Oct - 14:28:47

Oh, yeah. That clears things up.

That would not be a bad idea.

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Re: Jobs.

Post by Fallen Elf on Mon 11 Oct - 17:03:51

Yeah I like it. It's like a magic school, can someone say Hogwarts? Twisted Evil

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Re: Jobs.

Post by Drekea on Mon 11 Oct - 17:46:49

that reminds me of oblivion, aand lol Fallen

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Re: Jobs.

Post by Durz on Mon 11 Oct - 18:20:01

Hogwarts?? I don't get it. I'm not a huge fan of this, I like it were you have to find a teacher and get them to teach you.

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Re: Jobs.

Post by Fallen Elf on Mon 11 Oct - 18:37:19

I was thinking that we could incorporate both ideas. But the school would be more basic magic teaching, and a private teacher would teach you more.

Also, I think that the magic guild should be a safe zone.

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Re: Jobs.

Post by Durz on Mon 11 Oct - 22:36:55

Oh, I thought it was just a school. If its both ideas then its good with me

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Re: Jobs.

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