Fight System.

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Re: Fight System.

Post by Blodh Eldrvarya Gata on Sun 10 Oct - 22:58:35

Also...they could improve the graphics of the fighting animations, since they have so much time/cash.

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Re: Fight System.

Post by The Spaniard on Mon 11 Oct - 3:10:37

The fighting system is simple, there will be buttons that are preset to attack, lets say A is to punch/slash/shoot,etc. You simply press A and you do that, I hate WoW's and many other MMO's fighting systems because you basically click, hit attack and sit back until either you or the enemy dies, it's ridiculously boring.
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Re: Fight System.

Post by MINDROP on Mon 11 Oct - 9:20:27

Hey! When else are you supposed to take a leak or get a bite to eat?

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Re: Fight System.

Post by Blodh Eldrvarya Gata on Mon 11 Oct - 10:08:45

Haha, MD, like I guess I should say a game that was out for a bit...Earth Eternal, was more enjoyable...you hit them, and then you click an attack you wanna use at the bottom, and there are different attacks, depending on the energy you built up by fighting them ( which is another bar )...It was pretty interesting until Earth Eternal got dropped.

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Re: Fight System.

Post by Durz on Mon 11 Oct - 18:34:13

What do you mean "got dropped"

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Re: Fight System.

Post by Blodh Eldrvarya Gata on Tue 12 Oct - 19:09:26

They stopped supporting the game, because the company went out of business, something happened in the company..They're hoping to sell it to another company before going out of business.

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Re: Fight System.

Post by Durz on Tue 12 Oct - 20:52:28

Ohh, IC

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Re: Fight System.

Post by SaFIREx on Thu 14 Oct - 9:59:33

What I had in mind...

Your attack will depend on

1. your equipments, your stats (basically, your level), your weapon (weapon's strength, elemental property), your class, potions, drugs, etc. (your side.)

2. your enemy's stats, his weapon, his class, his equipments, etc. (enemy's side.)

Obviously you will have your class's skills at your disposal.

I wouldn't make it more detailed (except maybe a few changes here and there) as it would turn out to be more like Street Fighter or something Razz

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Re: Fight System.

Post by MINDROP on Thu 14 Oct - 10:24:04

Yeah, that is what is going to happen.

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Re: Fight System.

Post by The Spaniard on Thu 14 Oct - 17:27:26

That's generally what all combat systems are about

Your stuff vs their stuff and whatever is left over is dealt as damage
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Re: Fight System.

Post by Durz on Thu 14 Oct - 19:43:32

Perfect, I like that.

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Re: Fight System.

Post by Blodh Eldrvarya Gata on Thu 14 Oct - 20:26:50

Yeah, it isn't like a bunch of random retarded calculations, and it still isn't 1+1...its perfect.

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Re: Fight System.

Post by The Spaniard on Thu 14 Oct - 21:40:50

Well... there are a bunch of calculations, that's how I made the armor and combat system mix. Coding is like 10% text, 90% math
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Re: Fight System.

Post by Blodh Eldrvarya Gata on Fri 15 Oct - 20:07:34

Yeah, but some game I've seen had like...really RANDOMish damage, and by the calculations I mean like...it doesn't take into account the points of health they have which also reduces your damage...(My friend used to play a game like that).

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Re: Fight System.

Post by SaFIREx on Sun 17 Oct - 15:57:49

The damage done should be calculated on the above variables with a +- variation.

It'll be weird if you do 20, 20, 20, 20, 20, 20 damage instead of 20, 22, 20, 25, 17, 21, 28*critical!!!*. like that.

Also if the opponents agility (dodge) is high... it should go *miss**miss**miss**miss**miss**miss*20*miss**miss**miss*.

And if his defense is really high (compared to yours)... it should go 1, 1, 1, 0, 0, 0, 1, 1, 1, 0, 0, *miss*, 1, 0.

What about that?

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Re: Fight System.

Post by MINDROP on Sun 17 Oct - 17:11:35

Miss or just 0. 0 would be easier, i think.

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Re: Fight System.

Post by Durz on Mon 18 Oct - 20:56:10

I like 0 better.

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Re: Fight System.

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