Starter classes and hybrid classes

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Starter classes and hybrid classes

Post by Alfreredocsil on Mon 20 Sep - 23:33:39

Starters:

Craftsman
A novice craftsman has the ability to find and collect findamental typese of raw materials
used to create items. They also have the skill to craft a limited number of starting items.
A craftsman can continue his or her studies in Smithing, Domestic Arts, Constuction, and
Surveying. Each path leads to different advanced classes.

Warrior
The novice warrior has basic training in all close quarter weapons/fighting types. Those
of which are: Two-handed weapons, Unarmed Combat, One Handed Weapons, and Polearms.

Healer
A novice healer can heal small wounds and apply medical treatment in the field. Also, the
healer is granted a small amount of crafting abilities to create their own medicines. They
can go into Chemistry, Pharmacology, Diagnostics, and First Aid.

Magician
A novice magician has a basic understanding of the ancient language. The magician is able
to perform basic spells and put up simple wards of protection. They can focus on: Arcane Arts,
Protective Spells, Sorcery, and Magical Fundamentals.

Scout
A novice scout has skills with most types of bows and is extremely percise with them.
A scout also has basic knowledge of exploration, trap making, and wilderness survival.
Scouts can learn: Bowmanship, Trapping, Hunting, and Survival.


Hybrid/Advanced Classes:

Arcane Warrior
Arcane Warriors are very deadly foes, they are powerful magicians as well as skillful fighters.
They are able to conure up spells that increase their fighting capabilities.

Architect
Architects are able to design and create a wide variety of houses, guild halls, castles, etc.

ArmorSmith
The armorsmith is able to craft resilient, protective clothing and armor out of basic materials.
The novice beggings to learn the secrets behind creating master armor.

Assasin
The Assassin is effective at tracking down and taking care of targets quickly. The novice
skills open doors to abilites that no other class have access to.

Combat Medic
A Combat Medic is invaluable to any party set out for battle. Not only can they heal the wounded,
but they can hold their own in a fight. Their medicine crafting continues to grow and they
are able to heal more severe wounds.

Beserker
Beserkers specialize in using large(two-handed) mele weapons. Their weapons are useful aginst
armored enemies and can take dwindle the enemies numbers in no time.

Beast Master
The Beast Master has basic knowledge of taming wild creatures. They are able to train their
creatures to perform limited acts, such as attacking and following. Soon, the creature Handler
will grow to be able to handle the most dangerous and aggressive of creatures.

Doctor
When soldiers are suffering from injuries that are far too serious to heal on the field,
attention of a Doctor is what they need. With the proper equipment, resources, and setting,
a doctor can heal any and all manner of physical wounds and damage.

Druid
The Druid begins with basic knoweledge of gathering energy from the envioronment and using it
to their advantage. The Druid, being one with nature, will eventually be able to alter their
body to take on properties of certain animals.

Fencer
The Novice Fencer will begin to learn the specialized moves involved in mastering the swift
and efficiant weapon that is a one-handed sword.

Martial Artist
A Novice Martial Artist is a very worthy adversary even by themselves. The Martial artist
spends lots of time learning techniques and methods of making their fists and feed deadly
weapons.

Pikeman
The Novice Pikeman excels at weilding the longest of melee weapons. Though polearms aren't
as fast as other melee weapons, they can deal a heavy blow.
Spellweaver
The Spellweaver is a magician like no other. They can conjure up the most powerful of spells
and wards. He is a powerful adversary on the battle field =.

Shade
The Shade is a dark and powerful being. It has an extensive knowledge of the Dark Arts and
can perform some of the most complicated spells. A Shade is a worthy advasary, both in magic
and close quarter combat.

knight
The Knight is a human wall compared to most classes. He focuses on using his sheild to protect
himself and those around him with excelent efficientcy.

Tailor
The Tailor specializes in being able to create a wide variety of clothing types and styles.
A good Tailor is kind of like a good Doctor, once you find a good one, you won't want to get
rid of them.

Weaponsmith
The Weaponsmith is able to craft a wide variety of dangerous and effective weapons out of
raw materials. Novice Weaponsmiths learn the basic set of skills that will allow them to
explore this in depth.
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Re: Starter classes and hybrid classes

Post by paperclip on Tue 21 Sep - 19:58:32

Do we know yet what classes are best against other classes? Sort of like the rock paper scissors system, just as an example: Scouts beat magicians but lose to warriors. Warrors beat scouts but lose to magicians. Magicians beat warriors but lose to scouts. So is there a general system yet? Even something like, heavy combat units > light combat units > magicians?

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Re: Starter classes and hybrid classes

Post by Alfreredocsil on Tue 21 Sep - 21:03:20

Yes, that list is in order. Every one of those will lose to the class below it and the one at the bottom will lose to the one at the top.
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Re: Starter classes and hybrid classes

Post by MINDROP on Tue 21 Sep - 22:35:02

We should define loose. In a fair fight. there are hardly going to be fair fights.

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Re: Starter classes and hybrid classes

Post by Durz on Tue 21 Sep - 23:26:41

What?? I didn't get that at all.

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Re: Starter classes and hybrid classes

Post by The Spaniard on Wed 22 Sep - 0:04:35

Most are self explanatory actually, the faster classes beat the magical classes, the magical classes beat the muscle heads, and the muscle heads beat the faster ones.

But in the end it all depends on how good the player is, just because you're a magician doesn't mean you WILL win against a warrior
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Re: Starter classes and hybrid classes

Post by Alfreredocsil on Wed 22 Sep - 0:24:22

Hahaha, actually what I posted was a joke. lol!
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Re: Starter classes and hybrid classes

Post by MINDROP on Wed 22 Sep - 0:30:01

Well, it made sence to me. I would of ordered it like that, or something similar.

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Re: Starter classes and hybrid classes

Post by paperclip on Wed 22 Sep - 19:46:21

Ok, I had no idea what you were talking about there. I'm glad you were joking... I have to admit I didn't really get it though.

What beats classes that are a combination of two though? For example shades are good at both being 'muscle heads' as well as magic. So what would you need to be to beat them?

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Re: Starter classes and hybrid classes

Post by Alfreredocsil on Wed 22 Sep - 20:04:58

A character that is a combination of a faster class mixed with a magic class. At each layer the competing characterization also has to be brought up one tier.
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Re: Starter classes and hybrid classes

Post by Durz on Sat 25 Sep - 17:33:10

We should really post which starter classes lead various advanced classes and which two starter classes lead to various hybrid classes.

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Re: Starter classes and hybrid classes

Post by MINDROP on Sat 25 Sep - 17:45:28

Well, that would be incrediably hard. Only becuase their are an extremely high number of different combinations of the 6 skills.

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Re: Starter classes and hybrid classes

Post by Alfreredocsil on Sat 25 Sep - 18:49:48

We could work on it tonight but I don't know yet if I'm going to be around later.
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Re: Starter classes and hybrid classes

Post by MINDROP on Sat 25 Sep - 19:14:04

I'll be on later, but hope span gets on and we can do some real busness.

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Re: Starter classes and hybrid classes

Post by Sage of Dragon Age on Mon 27 Sep - 7:02:17

Interesting...You SHOULD structure them like that Alfie!

Your're planning on basically making a "road map" for the n00bs so they know how to get what class they want...Nice! I like it! It will take some doing though...

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Re: Starter classes and hybrid classes

Post by Spartan on Mon 27 Sep - 9:24:01

How many different classes can we be.

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Re: Starter classes and hybrid classes

Post by Alfreredocsil on Mon 27 Sep - 10:00:02

All of them except a shade and dragon rider.
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Re: Starter classes and hybrid classes

Post by Durz on Mon 27 Sep - 21:05:52

It wouldn't take that long would it?? Anyways, thanks Alfie

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Re: Starter classes and hybrid classes

Post by Spartan on Mon 27 Sep - 21:17:02

I think I will be all of them it will probably take awhile but still I am going to try to be all of them.

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Re: Starter classes and hybrid classes

Post by Caerin Daeyer on Mon 27 Sep - 21:37:10

Hmm.... I noticed something, you are missing a sorcerer class. You need sorcerers in order to have Shades.

You should also have other classes such as Ranger or Archer, along with a kind of Gladiator class and subgroups of Assassins that use different techniques. I'll get a list of theclasses and class suggestions I have and PM it Mindrop.
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Re: Starter classes and hybrid classes

Post by Fallen Elf on Tue 28 Sep - 6:22:29

Caerin Daeyer wrote:Hmm.... I noticed something, you are missing a sorcerer class. You need sorcerers in order to have Shades.

You should also have other classes such as Ranger or Archer, along with a kind of Gladiator class and subgroups of Assassins that use different techniques. I'll get a list of theclasses and class suggestions I have and PM it Mindrop.

There is an archer class and an assassin class, but there isn't a gladiator class.

I don't know about the sorcerer class; I always thought there was one, but I may have presumed that.
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Re: Starter classes and hybrid classes

Post by MINDROP on Tue 28 Sep - 9:15:08

soucery may fall under magician. Not sure we need a galdiator class. what would be the difference from a galdiator and a swordsman?

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Re: Starter classes and hybrid classes

Post by Sage of Dragon Age on Tue 28 Sep - 13:06:34

I say no "gladiator" class...its too...Earth-like, you know?

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Re: Starter classes and hybrid classes

Post by Caerin Daeyer on Tue 28 Sep - 18:33:31

Well... I can understand the issue with the gladiator class. I'll think of a new name.

The difference between a sorcerer and a magician in IC is that magicians don't mess around with spirits. But sorcerers have a knack for it.

So... a sorcerer should probably a higher echelon of magic users.
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Re: Starter classes and hybrid classes

Post by MINDROP on Tue 28 Sep - 18:39:20

Oh yes. For ease, Sorcerory will proably begin when you reach a certain magic level.

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